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Archive for the 'Video Games' Category

Bioshock 2 First Impressions

Thursday, February 11th, 2010

Given how much I adored the first Bioshock, I was a little anxious when firing up the sequel - it had been developed by a different team, there was a new focus on multiplayer - but any doubts were swept away almost from the get-go. I’m about 10 hours in now after a bit of [...]

Some shots of ConsoleDoom

Tuesday, December 1st, 2009

Thought I’d post some screenshots of the opening levels to the rather nice Doom 2 WAD that is ConsoleDoom. It’s so named because it is a recreation of some of the Doom levels that appeared in the PlayStation version and the Nintendo 64 exclusive Doom64 (the latter of which has also been remade as a [...]

FMOD and Compiling ZDoom

Wednesday, November 25th, 2009

After compiling ZDoom from source (using the SVN repository, as recommended), which was a little bit of an adventure in itself (it requires a bit more than the regular ./configure; make; make install routine), I fired it up to discover that, no matter what settings I used, sound was only coming through the right channel. [...]

DOOM 3 resolution drama

Saturday, November 21st, 2009

I ran into a strange issue with DOOM 3’s customizable screen resolution and aspect ratio. It had previously been setup for a resolution of 1440×900 (ration 16:10) but, somewhere along the way, every time the game started up it switched into 640×480. Strangely, this could be set to 1024×768 from inside the game but the [...]

Classic multiplayer gaming via DOSBox

Thursday, November 19th, 2009

Ever since discovering that DOSBox has stable IPX and serial tunneling, I’ve been digging through my old files and rediscovering some classic multiplayer games of yesteryear with my brother (who still has the edge in C&C).
The issue with a lot of multiplayer games from 10 or 15 (or more) years ago is that they either [...]

Star Ocean - more thoughts

Tuesday, October 6th, 2009

As I hit the 35 hour mark in Star Ocean: The Last Hope, I’d like to update my earlier thoughts on the game. In short, I’m absolutely loving it at the moment. The occasional long trek minus save points still grates - on one occasion a save point only appeared after a 2 1/4 hour [...]

Mixed feelings on Star Ocean 4

Wednesday, August 26th, 2009

I’ve been playing Star Ocean: The Last Hope on and off since it came out (going in short bursts, but with a long gap in the middle) so I’m only now at the 15 hour mark (slowpoke, I know). I just can’t make up my mind about it: I sometimes can’t wait to get back [...]

Lunar PSP remake on its way

Thursday, May 14th, 2009

As revealed by Weekly Famitsu, Gung Ho Works are publishing a PSP update of GameArts classic RPG, Lunar: The Silver Star (known as Silver Star Story when remade for the Saturn and PlayStation). The game has already appeared on a portable, as Lunar Legend for the GameBoy Advance, but this version appears to keep the [...]

Sakura Taisen to make US debut

Friday, May 8th, 2009

Sakura Taisen V ~Saraba, Itoshiki Hito yo~ (Official English Title - Sakura Wars 5: So Long, My Love) has been confirmed for a (northern) Autumn release in the US for the PlayStation2 and Nintendo Wii, making it the first in the long running series to be released in English. The strategy RPG/dating sim hybrid [...]

Fallout 3 et al

Wednesday, November 26th, 2008

Hmm, been rather a long time between updates. I place most of the blame on Fallout 3’s sheer awesomeness. I haven’t played a game where the hours have flown by like this since… well, I can’t recall. In between Fallout 3 sessions, I’ve also been playing Deadspace, Madden 2008, Gears of War 2, Dragon Quest [...]