DeathSpank has been almost universally described as Monkey Island meets Diablo and that’s pretty much spot on - all the hacking, slashing and looting of a Diablo-like dungeon crawler (although mainly focussed on above ground sections rather than murky underground areas) with the humor and bizarre characters of a Ron Gilbert classic.
Despite all the Monkey Island references, however, don’t mistake this as anything other than a hack ‘n’ slash, grinder in which you will venture to all corners of the map (generally following quests in the order of: go here, get this and/or kill this, return to me) cutting down and shooting all who are foolish enough to get in your way. A few areas initially may need to be sprinted through, as the difficulty spike is not evenly spread across the map: a good example is the Unicorn forest, which you find quite early but avoiding the Unicorns is almost required until you hit level 20 (the cap) and find some super-duper-awesome-killemall weapons.
The combat system is quite flexible - each of the face buttons can have a weapon assigned to it (and the D-pad as well, if you really want) and a press of that button will see you shoot, swing or club. Some weapons support a special move: a meter charges as you fight and, when full, allows you to use a (generally) rather devastating attack (my favorite would have to be the spinning sword slash).
In a similar fashion to weapons, potions, food and special orbs can be assigned to the D-pad for quick access. There are standard healing potions, food items which heal over time (and require you not to take any hits as they heal you), armor and invincibility potions and ever more powerful items that will rain fire on your enemies, cast an impenetrable shield around you or even call up undead followers to fight on your behalf. Potions and special items have a carry limit of 5, meaning you will need to carefully manage your items - especially when involved in a hectic boss fight.
Separating DeathSpank from other hack ‘n’ slash titles is, of course, the wonderful humor present in the characters and dialogue (even going as far as descriptions of the items and treasure you find). In the tradition of Point and Click adventure games, often the funniest lines in the game are found by deliberately choosing the wrong and/or most bizarre conversation options. DeathSpank himself is well voiced, and sounds pretty much spot on for the odd hero that he is.
Plot-wise, the game has you initially questing for "The Artifact" but you rapidly find yourself running around doing minor quests (called "Unimportant Things I need to do" in your quest log) for every Tom, Dick and Harriet in the countryside. As you progress, DeathSpank is called upon to rescue Orphans from the nefarious Count Von Prong, who - conveniently enough - seems to have something to do with this mysterious "Artifact". Periodically you are rewarded with a pretty cut-scene, with a sense of style similar to the Penny Arcade Adventures titles (by the same developer IIRC), which help develop the character of DeathSpank (or, at least, provide a window into his lunacy).
As you progress through the game, there are many treasure chests that hold upgraded weaponry and armor - these require keys to open, which you gain by defeating enemies and completely sidequests. A bit of back-tracking will be required, as several chests are in corners of the map or caves. Generally this effort is rewarded, as you pick up more and more powerful armor and (more importantly in a game like this) killing implements.
As a downloadable title, DeathSpank is of decent length - 6-9 hours depending on how thoroughly you explore the map. I managed all the achievements within around 7 hours from memory, wish is a pretty decent run at this price point 1200 MS Points (or around A$20). The ending hints at potentially more to come, whether that be a sequel or DLC (or nothing) who knows. Replay value might be a bit lacking - once you’ve done everything, it’s really only the humorous dialogue that will keep you coming back, unless you set yourself specific challenges (ie: finish the game using only melee attacks).
Despite concerns regarding replay value, I’d definitely recommend this one, I certainly found it quite addictive while hacking my way to that next level or finding gold for that new weapon. Overall: A.
Read the rest of this entry »